set_scene_3d_to_world_poseT_set_scene_3d_to_world_poseSetScene3dToWorldPoseSetScene3dToWorldPoseset_scene_3d_to_world_pose (算子名称)
名称
set_scene_3d_to_world_poseT_set_scene_3d_to_world_poseSetScene3dToWorldPoseSetScene3dToWorldPoseset_scene_3d_to_world_pose — Set the pose of a 3D scene.
参数签名
def set_scene_3d_to_world_pose(scene_3d: HHandle, to_world_pose: MaybeSequence[Union[float, int]]) -> None
描述
set_scene_3d_to_world_poseset_scene_3d_to_world_poseSetScene3dToWorldPoseSetScene3dToWorldPoseSetScene3dToWorldPoseset_scene_3d_to_world_pose sets the pose of the 3D scene
Scene3DScene3DScene3DScene3Dscene3Dscene_3d to ToWorldPoseToWorldPoseToWorldPoseToWorldPosetoWorldPoseto_world_pose.
See the documentation of create_scene_3dcreate_scene_3dCreateScene3dCreateScene3dCreateScene3dcreate_scene_3d for more details on the
coordinate systems used in 3D scenes.
运行信息
- 多线程类型:可重入(与非独占操作符并行运行)。
- 多线程作用域:全局(可以从任何线程调用)。
- 未经并行化处理。
参数表
Scene3DScene3DScene3DScene3Dscene3Dscene_3d (input_control) scene_3d → HScene3D, HTupleHHandleHTupleHtuple (handle) (IntPtr) (HHandle) (handle)
Handle of the 3D scene.
ToWorldPoseToWorldPoseToWorldPoseToWorldPosetoWorldPoseto_world_pose (input_control) pose → HPose, HTupleMaybeSequence[Union[float, int]]HTupleHtuple (real / integer) (double / int / long) (double / Hlong) (double / Hlong)
New pose of the 3D scene.
结果
set_scene_3d_to_world_poseset_scene_3d_to_world_poseSetScene3dToWorldPoseSetScene3dToWorldPoseSetScene3dToWorldPoseset_scene_3d_to_world_pose returns 2 (
H_MSG_TRUE)
if all parameters are
correct. 如有必要,将引发异常。
可能的前置算子
create_scene_3dcreate_scene_3dCreateScene3dCreateScene3dCreateScene3dcreate_scene_3d
参考其它
set_scene_3d_instance_poseset_scene_3d_instance_poseSetScene3dInstancePoseSetScene3dInstancePoseSetScene3dInstancePoseset_scene_3d_instance_pose
模块
3D Metrology