inpainting_anisoinpainting_anisoInpaintingAnisoInpaintingAnisoinpainting_aniso (算子名称)

名称

inpainting_anisoinpainting_anisoInpaintingAnisoInpaintingAnisoinpainting_aniso — Perform an inpainting by anisotropic diffusion.

参数签名

inpainting_aniso(Image, 区域 : InpaintedImage : Mode, Contrast, Theta, Iterations, Rho : )

Herror inpainting_aniso(const Hobject Image, const Hobject 区域, Hobject* InpaintedImage, const char* Mode, double Contrast, double Theta, const Hlong Iterations, double Rho)

Herror T_inpainting_aniso(const Hobject Image, const Hobject 区域, Hobject* InpaintedImage, const Htuple Mode, const Htuple Contrast, const Htuple Theta, const Htuple Iterations, const Htuple Rho)

void InpaintingAniso(const HObject& Image, const HObject& 区域, HObject* InpaintedImage, const HTuple& Mode, const HTuple& Contrast, const HTuple& Theta, const HTuple& Iterations, const HTuple& Rho)

HImage HImage::InpaintingAniso(const HRegion& 区域, const HString& Mode, double Contrast, double Theta, Hlong Iterations, double Rho) const

HImage HImage::InpaintingAniso(const HRegion& 区域, const char* Mode, double Contrast, double Theta, Hlong Iterations, double Rho) const

HImage HImage::InpaintingAniso(const HRegion& 区域, const wchar_t* Mode, double Contrast, double Theta, Hlong Iterations, double Rho) const   ( Windows only)

static void HOperatorSet.InpaintingAniso(HObject image, HObject 区域, out HObject inpaintedImage, HTuple mode, HTuple contrast, HTuple theta, HTuple iterations, HTuple rho)

HImage HImage.InpaintingAniso(HRegion 区域, string mode, double contrast, double theta, int iterations, double rho)

def inpainting_aniso(image: HObject, 区域: HObject, mode: str, contrast: float, theta: float, iterations: int, rho: float) -> HObject

描述

该算子 inpainting_anisoinpainting_anisoInpaintingAnisoInpaintingAnisoInpaintingAnisoinpainting_aniso uses the anisotropic diffusion according to the model of Perona and Malik, to continue image edges that cross the border of the region 区域区域区域区域区域区域 and to connect them inside of 区域区域区域区域区域区域.

With this, the structure of the edges in 区域区域区域区域区域区域 will be made consistent with the surrounding image matrix, so that an occlusion of errors or unwanted objects in the input image, a so called inpainting, is less visible to the human beholder, since there remain no obvious artifacts or smudges.

Considering the image as a gray value function u, the algorithm is a discretization of the partial differential equation with the initial value defined by ImageImageImageImageimageimage at a time . The equation is iterated IterationsIterationsIterationsIterationsiterationsiterations times in time steps of length ThetaThetaThetaThetathetatheta, so that the output image InpaintedImageInpaintedImageInpaintedImageInpaintedImageinpaintedImageinpainted_image contains the gray value function at the time IterationsIterationsIterationsIterationsiterationsiterations * ThetaThetaThetaThetathetatheta .

The primary goal of the anisotropic diffusion, which is also referred to as nonlinear isotropic diffusion, is the elimination of image noise in constant image patches while preserving the edges in the image. The distinction between edges and constant patches is achieved using the threshold ContrastContrastContrastContrastcontrastcontrast on the magnitude of the gray value differences between adjacent pixels. ContrastContrastContrastContrastcontrastcontrast is referred to as the contrast parameter and is abbreviated with the letter c. If the edge information is distributed in an environment of the already existing edges by smoothing the edge amplitude matrix, it is furthermore possible to continue edges into the computation area 区域区域区域区域区域区域. The standard deviation of this smoothing process is determined by the parameter RhoRhoRhoRhorhorho.

The algorithm used is basically the same as in the anisotropic diffusion filter anisotropic_diffusionanisotropic_diffusionAnisotropicDiffusionAnisotropicDiffusionAnisotropicDiffusionanisotropic_diffusion, except that here, border treatment is not done by mirroring the gray values at the border of 区域区域区域区域区域区域. Instead, this procedure is only applicable on regions that keep a distance of at least 3 pixels to the border of the image matrix of ImageImageImageImageimageimage, since the gray values on this band around 区域区域区域区域区域区域 are used to define the boundary conditions for the respective differential equation and thus assure consistency with the neighborhood of 区域区域区域区域区域区域. Please note that the inpainting progress is restricted to those pixels that are included in the ROI of the input image ImageImageImageImageimageimage. If the ROI does not include the entire region 区域区域区域区域区域区域, a band around the intersection of 区域区域区域区域区域区域 and the ROI is used to define the boundary values.

The result of the diffusion process depends on the gray values in the computation area of the input image ImageImageImageImageimageimage. It must be pointed out that already existing image edges are preserved within 区域区域区域区域区域区域. In particular, this holds for gray value jumps at the border of 区域区域区域区域区域区域, which can result for example from a previous inpainting with constant gray value. If the procedure is to be used for inpainting, it is recommended to apply 该算子 harmonic_interpolationharmonic_interpolationHarmonicInterpolationHarmonicInterpolationHarmonicInterpolationharmonic_interpolation first to remove all unwanted edges inside the computation area and to minimize the gray value difference between adjacent pixels, unless the input image already contains information inside 区域区域区域区域区域区域 that should be preserved.

The variable diffusion coefficient g can be chosen to follow different monotonically decreasing functions with values between 0 and 1 and determines the response of the diffusion process to an edge. With the parameter ModeModeModeModemodemode, the following functions can be selected: Choosing the function by setting ModeModeModeModemodemode to 'parabolic'"parabolic""parabolic""parabolic""parabolic""parabolic" guarantees that the associated differential equation is parabolic, so that a well-posedness theory exists for the problem and the procedure is stable for an arbitrary step size ThetaThetaThetaThetathetatheta. In this case however, there remains a slight diffusion even across edges of an amplitude larger than c. The choice of 'perona-malik'"perona-malik""perona-malik""perona-malik""perona-malik""perona-malik" for ModeModeModeModemodemode, as used in the publication of Perona and Malik, does not possess the theoretical properties of , but in practice it has proved to be sufficiently stable and is thus widely used. The theoretical instability results in a slight sharpening of strong edges. The function with the constant C=3.31488, proposed by Weickert, and selectable by setting ModeModeModeModemodemode to 'weickert'"weickert""weickert""weickert""weickert""weickert" is an improvement of with respect to edge sharpening. The transition between smoothing and sharpening happens very abruptly at x = c^2.

Furthermore, the choice of the value 'shock'"shock""shock""shock""shock""shock" is possible for ModeModeModeModemodemode to select a contrast invariant modification of the anisotropic diffusion. In this variant, the generation of edges is not achieved by variation of the diffusion coefficient g, but the constant coefficient g=1 and thus isotropic diffusion is used. Additionally, a shock filter of type is applied, which, just like a negative diffusion coefficient, causes a sharpening of the edges, but works independent of the absolute value of . In this mode, ContrastContrastContrastContrastcontrastcontrast does not have the meaning of a contrast parameter, but specifies the ratio between the diffusion and the shock filter part applied at each iteration step. Hence, the value 0 would correspond to pure isotropic diffusion, as used in the operator isotropic_diffusionisotropic_diffusionIsotropicDiffusionIsotropicDiffusionIsotropicDiffusionisotropic_diffusion. The parameter is scaled in such a way that diffusion and sharpening cancel each other out for ContrastContrastContrastContrastcontrastcontrast=1. A value ContrastContrastContrastContrastcontrastcontrast>1 should not be used, since it would make the algorithm unstable.

注意

Note that filter operators may return unexpected results if an image with a reduced domain is used as input. Please refer to the chapter 过滤器.

运行信息

参数表

ImageImageImageImageimageimage (input_object)  (multichannel-)image(-array) objectHImageHObjectHImageHobject (byte / uint2 / real)

Input image.

区域区域区域区域区域区域 (input_object)  region objectHRegionHObjectHRegionHobject

Inpainting region.

InpaintedImageInpaintedImageInpaintedImageInpaintedImageinpaintedImageinpainted_image (output_object)  image(-array) objectHImageHObjectHImageHobject * (byte / uint2 / real)

Output image.

ModeModeModeModemodemode (input_control)  string HTuplestrHTupleHtuple (string) (string) (HString) (char*)

Type of edge sharpening algorithm.

Default: 'weickert' "weickert" "weickert" "weickert" "weickert" "weickert"

List of values: 'parabolic'"parabolic""parabolic""parabolic""parabolic""parabolic", 'perona-malik'"perona-malik""perona-malik""perona-malik""perona-malik""perona-malik", 'shock'"shock""shock""shock""shock""shock", 'weickert'"weickert""weickert""weickert""weickert""weickert"

ContrastContrastContrastContrastcontrastcontrast (input_control)  real HTuplefloatHTupleHtuple (real) (double) (double) (double)

Contrast parameter.

Default: 5.0

Suggested values: 0.5, 2.0, 5.0, 10.0, 20.0, 50.0, 100.0

Restriction: Contrast > 0

ThetaThetaThetaThetathetatheta (input_control)  real HTuplefloatHTupleHtuple (real) (double) (double) (double)

Step size.

Default: 0.5

Suggested values: 0.5, 1.0, 5.0, 10.0, 30.0, 100.0

Restriction: Theta > 0

IterationsIterationsIterationsIterationsiterationsiterations (input_control)  integer HTupleintHTupleHtuple (integer) (int / long) (Hlong) (Hlong)

Number of iterations.

Default: 10

Suggested values: 1, 3, 10, 100, 500

Restriction: Iterations >= 1

RhoRhoRhoRhorhorho (input_control)  real HTuplefloatHTupleHtuple (real) (double) (double) (double)

Smoothing coefficient for edge information.

Default: 3.0

Suggested values: 0.0, 0.1, 0.5, 1.0, 3.0, 10.0

Restriction: Rho >= 0

例程 (HDevelop)

read_image (Image, 'fabrik')
gen_rectangle1 (Rectangle, 270, 180, 320, 230)
harmonic_interpolation (Image, Rectangle, InpaintedImage, 0.01)
inpainting_aniso (InpaintedImage, Rectangle, InpaintedImage2, \
                  'perona-malik', 5.0, 100, 50, 0.5)
dev_display(InpaintedImage2)

可替代算子

harmonic_interpolationharmonic_interpolationHarmonicInterpolationHarmonicInterpolationHarmonicInterpolationharmonic_interpolation, inpainting_ctinpainting_ctInpaintingCtInpaintingCtInpaintingCtinpainting_ct, inpainting_mcfinpainting_mcfInpaintingMcfInpaintingMcfInpaintingMcfinpainting_mcf, inpainting_textureinpainting_textureInpaintingTextureInpaintingTextureInpaintingTextureinpainting_texture, inpainting_cedinpainting_cedInpaintingCedInpaintingCedInpaintingCedinpainting_ced

References

J. Weickert; “Anisotropic Diffusion in Image Processing”; PhD Thesis; Fachbereich Mathematik, Universität Kaiserslautern; 1996.
P. Perona, J. Malik; “Scale-space and edge detection using anisotropic diffusion”; Transactions on Pattern Analysis and Machine Intelligence 12(7), pp. 629-639; IEEE; 1990.
G. Aubert, P. Kornprobst; “Mathematical Problems in Image Processing”; Applied Mathematical Sciences 147; Springer, New York; 2002.

模块

Foundation